
Released on the same systems as the original. The locale featured a single "map" with tracks in geographic relation to one another, with some tracks being a combination of several smaller tracks, or even a single point-to-point route. A new "Pursuit" mode was added that allowed you to use a cop car to chase down a fleeing rival vehicle and stop them before they reached the maximum distance (a precursor to 3's Takedown gameplay). Changes to the racing gameplay included a larger emphasis on boosting through the introduction of Burnout boost chains (that is refilling your boost meter while boosting to keep the boost unbroken through multiple bars this was possible in the original game but it wasn't acknowledged until 2) and instituting the requirement that boost be spent all at once (letting go of the boost button caused you to lose your boost until the bar was refilled). Simply run in and cause as much damage as possible. This game introduced Crash mode, a self-explanatory mode where the entire objective can be seen from the initial camera: a) you, b) a short stretch of road, possibly with jumps, and c) a crowded intersection, usually with a tanker truck passing along for additional fun.


As the games advanced, so did the "contact" part of the game, starting with Crash mode in the second game, and the addition of Takedowns and Road Rage mode in the third. The older games had fixed tracks with a start line/finish line and some opposing cars.
OCEAN WAVES TATTOO SERIES
Tagline from Revenge and Dominator in some regionsīurnout is a Racing Game series by Criterion Games with "full contact" rules, set on city streets, and usually densely populated streets at that.
